![]() Melee damage absolutely carries at the bosses and quake, hurricane, cleave are the best AoE damage in the game for clearing mobs. Corruption blast, dragon breath and chain really help collect and group minions and vulnerability is very nice for the three bosses. My team has settled on two melee one magic as the preferred method. Weapon poison works so Cinderbanes are best in slot for all 3 styles. It's somewhat disheartening to learn how out of touch JMods still sometimes are when it comes to the average DPS output for high level PvMers.Īs far as gear goes, each of the three combat styles has plusses and minuses. We didn't think players would be able to get those dps levels." Ironically, my team skipped it our very first ambassador kill, and we were also able to skip it extremely easily duo after a bit of practice with rotations - believe a solo skip would've been possible with enough titan specs as well. On Reddit Mod Camel posted "I was able to skip it using JMOD cheats. Previously, if the team phased the boss to 500k hp fast enough it skipped the fire spin mechanic, which adds around 1:00-1:30 to the fight. I do think that the fun of this content is a reward in itself, but unless you're either really feeling lucky or want to get the pets/collection really badly, I don't see where the point is in doing this content in terms of moneymaking.Īdditionally, I am frustrated by Jagex's change to the ambassador. One could very easily make less than 1m/hr in the dungeon as well as there are only a couple drops on the ambassador table worth over 500k. I was averaging less than 3.5m/hr in loot at ED3, and that's without factoring in supply usage - just gross income. In order to balance having such an incredibly high money item as the carrot for doing ED3, the hourly GP absolutely pales in comparison to ED1 and 2, particularly after the ED1 solo drops buff. In order to balance the fact mid to mid-high level content is dropping arguably the most powerful ranged weapon, if not most powerful weapon generally, in the entire game they made the drop rate astronomically rare. ![]() My thoughts on ED3 are mixed - there are parts I'm in love with: breathtaking (literally) graphics, fun mechanics, the least-grindy feeling dungeon of the three, fully immersed lore, huge potential for weapon/gear diversity, and finally a place where mage isn't completely dominant! (Although it's still excellent) On the other hand, I don't know if this is the correct direction to go for releasing arguably best in slot weapons. ED1 has a lot of good going for it and I absolutely loved ED2, which you can read my initial thoughts about here. They filled in the gaps between God Wars Dungeon 2 and high tier bosses like Telos or Vorago in an interesting, graphically gorgeous and engaging manner. ![]() While the Elite Dungeon content hasn't felt particularly targeted to my style of PvM, the previous two dungeons laid the groundwork for fantastic entry level to high caliber content. The release of the Elite Dungeon 3 came after months of waiting in excited anticipation. ![]()
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