Untreated, myocarditis can damage your heart’s muscle so that it can’t pump blood effectively. Myocarditis can permanently damage your heart muscle, possibly causing: Overall, myocarditis which can cause dilated cardiomyopathy, is thought to account for up to 45 percent of heart transplants in the U.S. Ongoing cardiovascular medication or even a heart transplant may be needed. You only get one heart, and it is incapable of regenerating/ repairing once damage has been done. So nothing to worry about then? Unfortunately not.Ī mild case of myocarditis or pericarditis does not exist. You may have noticed how the UK Medicine Regulator, the MHRA, stated how “most of these cases were mild”. Here’s how both autoimmune diseases have affected people in the USA according to the Vaccine Adverse Event Reporting System (VAERS), where just 1-10% of adverse reactions are actually reported – Whilst Pericarditis is an autoimmune disease causing inflammation of the pericardium, a sac-like structure with two thin layers of tissue that surround the heart to hold it in place and help it work. This inflammation enlarges and weakens the heart, creates scar tissue and forces it to work harder to circulate blood and oxygen throughout the body. In simple terms, myocarditis is an autoimmune disease that causes inflammation of the heart muscle. This probably means it is much more common than people realise. We know this because the authorities have had to admit it occurs, although as expected have downplayed it as extremely rare. This flag is accessed by the opcodes EI ( 0xFB) and DI ( 0xF3).It is now well known that a possible severe consequence of getting the Covid-19 injection is that one may develop either myocarditis or pericarditis, or in some cases both. There is a general Flag, that enables and disables interrupts in general (usually inside the CPU itself, and directly accessible), it’s called interrupt_enabled in my case. RET returns to the last address that is pushed on the stack, then removes the address from the stack.įiring an interrupt, pushes the address of PC + 1 to the stack, then handles the interrupt, finally returns, and proceeds normally. 0x40 for a V-Blank interrupt) and run the code at that location, before finally returning to it’s original location, through a RET. In general, when a interrupt is fired and handled, it will jump to a predefined location ( e.g. So, we have to be able to handle those interrupts. Interrupts allow the developer to actually react to certain events ( a button press, a timer expiring etc.). This period often is used to change VRAM, calculate enemy movement etc. V-Blank is the period, right after the screen drew a complete frame, and before starting the next frame. Our emulator needs to have ways to read user inputs, know when a V-Blank is reached, when the LCD enters a certain mode, or when a timer has expired (to be able to have time-related behavior in the code). synching components – relative schedulers.memory mapping – the tale of LoROM and MMIO.Sprites, more CPU timings and IRQ quirks.Timings – state machine, bus sharing and oddities.unrom mapper, duck tales, and scrolling again.cartridge loading, pattern tables and ppu registers.opcodes and addressing modes – the 6502.savestates and xbox controllers – adding features.
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